Now launcher has a nice launch ui and it can launch MiNeCRaFt.
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import subprocess
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import threading
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from collections import deque
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from collections.abc import Callable
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from PySide6.QtCore import QObject, Signal
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from PySide6.QtGui import QCloseEvent
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from PySide6.QtWidgets import (
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QHBoxLayout,
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QLabel,
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QMainWindow,
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QPlainTextEdit,
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QPushButton,
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QVBoxLayout,
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QWidget,
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)
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from core_lib.qt import messagebox
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class _ProcessSignals(QObject):
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output = Signal(str)
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# Windows may return an unsigned 32-bit exit code (for example
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# 0xFFFFFFFF), which does not fit in Qt's signed Signal(int).
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finished = Signal(object)
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read_failed = Signal(str)
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class ProcessLogWindow(QMainWindow):
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"""
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A Simple client log view
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"""
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def __init__(self, process: subprocess.Popen, profile_id: str, title: str = "Game Log",
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parent: QWidget | None = None, finished_callback: Callable[[str, int], None]=None) -> None:
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super().__init__(parent)
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self.process = process
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self.profile_id = profile_id
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self._signals = _ProcessSignals(self)
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self._last_error_message: str | None = None
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self._stderr_lines: deque[str] = deque(maxlen=500)
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self.setWindowTitle(title)
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self.resize(700, 720)
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container = QWidget(self)
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layout = QVBoxLayout(container)
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controls = QHBoxLayout()
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self.status_label = QLabel(f"Running (PID {process.pid})")
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self.kill_button = QPushButton("Kill Process")
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self.kill_button.clicked.connect(self.kill_process)
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self.log_output = QPlainTextEdit()
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self.log_output.setReadOnly(True)
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self.log_output.setLineWrapMode(QPlainTextEdit.LineWrapMode.NoWrap)
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self.log_output.setMaximumBlockCount(10000)
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controls.addWidget(self.status_label)
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controls.addStretch()
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controls.addWidget(self.kill_button)
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layout.addLayout(controls)
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layout.addWidget(self.log_output)
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self.setCentralWidget(container)
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self._signals.output.connect(self.log_output.appendPlainText)
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self._signals.finished.connect(self._process_finished)
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self._signals.read_failed.connect(self._read_failed)
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self.finished_callback = finished_callback
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self._stdout_reader = threading.Thread(
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target=self._read_stdout,
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name=f"process-stdout-{process.pid}",
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daemon=True,
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)
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self._stderr_reader = threading.Thread(
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target=self._read_stderr,
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name=f"process-stderr-{process.pid}",
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daemon=True,
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)
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self._waiter = threading.Thread(
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target=self._wait_for_process,
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name=f"process-wait-{process.pid}",
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daemon=True,
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)
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self._stdout_reader.start()
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self._stderr_reader.start()
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self._waiter.start()
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def append_message(self, message: str) -> None:
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self.log_output.appendPlainText(message)
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@property
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def last_error_message(self) -> str | None:
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return self._last_error_message
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def _read_stdout(self) -> None:
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try:
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if self.process.stdout is not None:
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for line in self.process.stdout:
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self._signals.output.emit(line.rstrip("\r\n"))
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except Exception as exc:
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self._signals.read_failed.emit(str(exc))
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def _read_stderr(self) -> None:
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try:
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if self.process.stderr is not None:
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for line in self.process.stderr:
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message = line.rstrip("\r\n").strip()
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if message:
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self._last_error_message = message
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self._stderr_lines.append(message)
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except Exception as exc:
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self._signals.read_failed.emit(str(exc))
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def _wait_for_process(self) -> None:
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exit_code = self._normalize_exit_code(self.process.wait())
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self._stdout_reader.join()
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self._stderr_reader.join()
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self._signals.finished.emit(exit_code)
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@staticmethod
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def _normalize_exit_code(exit_code: int) -> int:
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# Avoid some system (WINDOWS) give exit code that overflow in 32bit integer
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if exit_code > 0x7FFFFFFF:
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return exit_code - 0x100000000
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return exit_code
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def kill_process(self) -> None:
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if self.process.poll() is not None:
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self._process_finished(
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self._normalize_exit_code(self.process.returncode or 0)
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)
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return
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self.kill_button.setEnabled(False)
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self.status_label.setText("Killing process...")
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try:
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self.process.kill()
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except Exception as exc:
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self.kill_button.setEnabled(True)
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self.status_label.setText("Unable to kill process")
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self.append_message(f"[launcher] Unable to kill process: {exc}")
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def _process_finished(self, exit_code: int) -> None:
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self.kill_button.setEnabled(False)
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self.status_label.setText(f"Process exited with code {exit_code}")
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self.append_message(f"[launcher] Process exited with code {exit_code}.")
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if exit_code != 0 and self._last_error_message:
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self.append_message(
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f"[launcher] Last error: {self._last_error_message}"
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)
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if exit_code != 0:
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error_content = "\n".join(self._stderr_lines)
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if not error_content:
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error_content = (
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"The client did not write an error message to stderr.\n"
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f"Process exit code: {exit_code}"
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)
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messagebox.error_with_plain_text(
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self,
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title="Minecraft Client Error",
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message=f"Minecraft exited with code {exit_code}.",
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content=error_content,
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)
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if callable(self.finished_callback):
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self.finished_callback(self.profile_id, exit_code)
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def _read_failed(self, message: str) -> None:
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self.append_message(f"[launcher] Unable to read process output: {message}")
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if self.process.poll() is not None:
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self._process_finished(
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self._normalize_exit_code(self.process.returncode or 0)
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)
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def closeEvent(self, event: QCloseEvent) -> None:
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# Closing the log window must not stop the game. The process remains
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# available through this window instance and can be shown again.
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event.accept()
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