Now launch game process no longer blocking main thread.

This commit is contained in:
wei
2026-08-03 18:04:40 +08:00
parent e657a9642e
commit ed9d25023d
5 changed files with 468 additions and 97 deletions
+34 -13
View File
@@ -18,12 +18,23 @@ import argparse
import logging
from PySide6.QtWidgets import QApplication, QMainWindow
from platformdirs import (
user_data_dir,
)
from app import Launcher
from constant import LAUNCHER_DIR_NAME
from core_lib.log.default import DEFAULT_FORMAT, DEFAULT_DATE_FORMAT, get_colorful_handler
from core_lib.qt import messagebox
def show_error(message):
app = QApplication(sys.argv)
app.setApplicationName("Launcher Bootstrapper")
window = QMainWindow()
messagebox.error(window, "Error", message)
app.exit()
def main():
root_logger = logging.getLogger()
logger = logging.getLogger("Launcher.Main")
@@ -32,10 +43,10 @@ def main():
parser = argparse.ArgumentParser()
parser.add_argument("-m", "--mode", choices=['lightweight', 'full', 'choice'], default='choice',
help="Select a mode (lightweight for TUI, full for GUI, or choice to open a mode-selection window). "
"TUI is not implemented yet.", required=False)
"TUI is not implemented yet.", required=False, deprecated=True)
parser.add_argument("-d", "--debug", action="store_true",
help="Enable debug mode", default=False)
parser.add_argument("-wd", "--work-dir", default=os.getcwd(), help="Work directory")
parser.add_argument("-wd", "--work-dir", default=None, help="Work directory")
args, unknown = parser.parse_known_args()
for arg in unknown:
@@ -43,21 +54,31 @@ def main():
debug = args.debug
# check workdir
if not os.path.exists(args.work_dir) or not os.path.isdir(args.work_dir):
app = QApplication(sys.argv)
app.setApplicationName("Launcher Bootstrapper")
window = QMainWindow()
messagebox.error(window, "Error", f"Specified work directory \"{args.work_dir}\" does not exist or"
" is not a directory.")
logger.error("Work directory '%s' does not exist. Exiting..." % args.work_dir)
app.exit()
work_dir = args.work_dir
if work_dir is None:
if debug:
# Use working directory if launcher is in debug mode
work_dir = os.getcwd()
else:
try:
# Use user application data directory
work_dir = user_data_dir(LAUNCHER_DIR_NAME, appauthor=False)
os.makedirs(work_dir, exist_ok=True)
except Exception as e:
logger.warning("Failed to get application directory: %s", e)
show_error("Unable to get application directory. Try specifying 'work_dir' argument.")
sys.exit(-1)
else:
# check workdir
logger.error("Work directory '%s' does not exist." % work_dir)
show_error(f"Specified work directory \"{work_dir}\" does not exist or is not a directory.")
sys.exit(-1)
if os.getcwd() != args.work_dir:
os.chdir(args.work_dir)
os.chdir(work_dir)
logger.info("Current working directory is {}".format(args.work_dir))
logger.info("Current working directory is {}".format(work_dir))
# Init lib
level = logging.DEBUG if debug else logging.INFO